![]() I say mostly because the new i3D file may still contain artifacts needing manual correction until a perfect state gets reached, and then the perfect i3D can be saved. With it will be saved a new FS22 mostly or perfectly converted i3D file and FS22 SHAPES file. ![]() To fix that, first open the FS19 i3D file and then save the i3D file from Editor 9. The first is that the SHAPES file will not automatically update. It will get converted mostly to FS22 i3D, with some exceptions. ![]() When importing an FS19 model into Editor 9, a lot of automatic conversion will happen, but some will not. Faced with such a problem, I started the envelope of my card from fs 19 to 22, I export the object and import it to giants 9, but for what reasons he caused the object to curve or move the texture and contort it as he wants, I have been building maps for five years, but with such a problem I stumbled for the first time if anyone knows, tell me)
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